January 28/10: We need an update. I've got some ideas...but we need this place to come back to life a tiiiiny bit. x3 -coughs- Keep checking back, alright?
--Ves
January 28/10: We need an update. I've got some ideas...but we need this place to come back to life a tiiiiny bit. x3 -coughs- Keep checking back, alright?
--Ves
Rules (3 sub-boards) This is the stuff that needs to be read, 'cause it's pretty important. On the mandatory sort of scale. You'll probably get eaten if you don't read this stuff. Just don't say we didn't warn you.
Newspaper & Updates (4 sub-boards) Previosuly the Announcements board, the Newspaper & Updates board has everything you need to know In Character and Out of Character on Himaryn
The Sacred Hill Have you noticed the handy little number labeled "Talcs" in your mini profile? Have you watched it add up, but you don't know what it's for? Well, Sacred Hill is where you can dump those nifty little Talcs in exchange for awesome stuff.
Character Corner (7 sub-boards) Characters must be accepted before posting. Just fill out all the required information and you'll probably be fine.
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Next Generation (3 sub-boards) Post parent stats here to receive offspring stats from a staff member. Be sure to check the Times of Himaryn to see when your race is allowed to breed.
Empire Palmali (4 sub-boards) The Main empire of the North, the grand region of Palmali. This Region boasts the best array of shifting land masses. A few have stated that the apparent creator of Himaryn resides in these lands also. Rumors only, however. Palmali is no holy ground in terms of appearance. Moutains crown the parameters of the territory, making navigation an epic quest of its own. Apart from the daunting stature of the Palmali Mountains, Ground level navigation is tampered as well...due to heavy forestration. These lands are Royal grounds, taken forth by the rulers of the North. It's expected to have a strong will and constant Flight or Fight demeanour at hand. It's the only way to survive.
[King of the North; Helios] [Queen of the North; Harlequain]
Goddess Falls (3 sub-boards) The First division of the North, is a region called Goddess Falls, and rests as the North's main water source...perhaps the only reason for it's name. The area used to be a flourishing Forest, but land rifts have destroyed most of the grand Trees which used to crown this region. The Falls are untouched, a small span of trees still barricading the heart of the Falls, but the mass of this land lies in Ruins.
Senra Plains (3 sub-boards) The Second division of the North is the noble Senra Plains. Call it a blessing, if you may, but the land rifts have kept these plains untouched, though about its borders it holds the remains of both Altean River and the Mountains which had been destroyed completely. Though Senra itself has not been destroyed to any extent, its boundries are now the largest division in the North. Furthermore, it seemed to have adopted the ghostly haze Altean River was once famous for...
Empire Kosov (4 sub-boards) The past name of a past Kingdom still remains, for regardless the land masses shifting...it still stands firm with its proud appearance. The West could easily crown itself for being far deadlier than both the East and North, mainly due to the permanent cloak of Snow it wears. Like the North, Kosov is set apart as the Empire lands due to the mountains which crown its border, chiselled through with what seems like grand blocks of Crystalline white Ice, being pure and majestic in feel. However, new comers and the faint of heart will not be treated kindly here, the lands are for those willing to adapt to a life style around Bloodshed.
[Vor of the West; Silence ] [Vora of the West; Adeline]
Alterspire (3 sub-boards) The West is divided much like the whole of the Isle is, with Kosov at its center, whilst the two Divisions radiate around it. Just outside the borders of the Empire lands lies the first division, Alterspire, named so because of the massive ice formations which lay scattered about a vast sea of alabaster sand. The land is the remains of Delquay and the Icy Plain, merged together in the rift in an almost cruel perfection. Though it shares the cold of its Empire land, there's naught a hint of snow present anywhere...just the vast expanse of white sand, and the alterspire ice peaks.
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Ghost Bay (3 sub-boards) It began as the most misplaced of all the landmasses, and even after the rift, it holds firm to this title. The second division of the West is Ghost Bay, now called so due to a blanket of thick fog which covers the whole of the land during the night. Unlike the haze of Senra in the North, the fog present in Ghost Bay is primarly due to its vicinity to both Kosov and Alterspire, both colder regions brought closer to a humid region; the fog is nothing but water vapour. Ghost bay is one of the divisions which is otherwise untouched, the Temple ruins still nestled away at the heart of the land mass, along with a grand covering of Trees, and of course, the Great Bay.
Empire Crystal Falls (2 sub-boards) Moving onward from both the North and West lies the epitome of Paradise, the Southern Region.
The Empire Lands of the South is the division named Crystal Falls, and rightfully so, the division is the crown jewel of the rest of the south, it's center piece being the Falls. The sound of the waterfall can be heard for miles around, but it’s actually hard to locate this hidden cascade. The water falls from a crevice in a rock cliff, falling down to a small ledge where it splits into four more streams that continue down independently. To reach the source of the water would be folly, but the small, but deep, pool of water at its base is cool and refreshing, drawing many animals from the forest surrounds. Marshier plants live near the water, thriving on the moist air of the falls.
[King of the South; Thanatos ] [Queen of the South; Thari]
Geneva's Sheath (1 sub-board) Being a sheath, that is, a massive Rock formation, this division is quite faithful to its name. Unlike the partner Sheath, Palisade, Geneva's sheath is rather barren in feel...mostly due to the lack of tropical vegetation, and even low-rise shrubs. Regardless all this, Geneva is much like Raven's Peak...massive formations of Rock crowning otherwise barren Golden Sands, the formations a cascade of Green, Teal, and Crystalline Blue. Because of the way the sheaths are crafted, they're the only divisions which survived the second rift. Geneva's sheath is the first Division of the South.
The sheath holds a massive shore line of the South, so accounted with the expanse of Water, and its peaks, Geneva could be argued as one of the more...beautiful...divisions of Himaryn. Still, the lack of plant life make the area treacherous in time of Rain, with no restraint, Floodings takes place quite easily. Tread softly.
Palisade's Sheath (1 sub-board) The name quite contradicts the way this section of the Southern region is laid out. Both a palisade and sheath describe a covering of some sort, but apart from the grand stalks of Palm trees which dot the region, the terra is all open. Golden sands crown the exterior borderlines of the area, pulling out into cascading waves of blue when the end point is reached. Opposite to the waters lies a densely vegetated plain holding a tropical feel to it, diverse in both hunting and living space. It's the second Division of the South, along with being the largest landmass within the Southern boundries.
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The Eastern Region
Empire Mer'cray (7 sub-boards) Within the Eastern region of the Isle lies the only water deprived land of Sands. Though it's know as the "Sea of Gold", Mer' Cray boasts, by far, the most arid of regions upon the entire Isle. Sands of a soft golden apparel cloak the face of the terrain. Unlike its counterpart land masses, Mer' Cray lacks both sources of much vegetation and water, the mass of both found at the very edges of this land, closest to the borders of the Central Region. Remember, however, reaching the central region has become easier due to the rift, though the East is notorious for sand storms, and becoming lost within these barren lands is, unfortunately, rather simple.
[Queen of the East; Nemesis] [Head Servant; Manticore]
Bysae (5 sub-boards) Bysae, the inactive Volcano of the past has found itself rifted into the border lands of the Great Dessert, and is honored as the empire's Second Division.
Like most Volcanic lands, the foot of this grand volcano sets forth a well vegetated area, more so now because of it's closeness to the central region. The temperature fluxes, and the near by dessert give the area a bit of a Savannah feel to it, however.
Apart from being an inactive Volcano, it's said to be a sacrificial peak. It's also feared due to the fact that it gives off a humid glow every so often, as if it is to go active once more...Though its believed it never will again. They say if one reaches the top, Bysae will be reawaken once more...though the task is by far much more easier said than done. The frequent storms make it near impossible to go more than Half-way.The Land is also nicknamed the Land of Assassins.
Naicor Once in the past times of Himaryn this area differed from other areas on the isle. The environment was rocky and sandy, like a steppe with minimal vegetation. The land rifts, however, have brought these barren grounds into the Eastern region...and the lands are now more at home amoung the others. Surviving the second rift, it's now the empire's second Division as well.
Heat is not so much of a problem, being rather comfortable all year round, due to its closer vincity to the Southern and Western Hemispheres, and therefore having a contant stream of cool air running through it. However, the obscure structures of Rock and Sand make foot work quite a feet. The lands also unearthed what seems to a be a Temple Ruin. Rumors, however, have kept many away from that one region.
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The Central Region
Revir Etihe Forest (3 sub-boards) It was first thought these lands were but a sort of Graveyard, a resting place for Spirits and such, but the forest holds much more than that for anyone daring enough to venture inward...Nevertheless, these lands are inviting.
There's a species of tree here that's dubbed the "Chain vine", due to the heavy chain-like vines that hang from montrously high trees. Though they're...peculiar. The Chain Vines present about the borders of the forest look almost as if they were carved from Black Onyx, but their thick branches barricade a great deal of light, inside the forest it's a bit more treacherous.
Night brings forth rumors of Revir Etihe: "Bone Wolves", though not wolves at all, rather half-breeds who have the looks of the past king, yet will silent devour those who traspass unwanted. Of course, these are but rumors, but the mind can play trick on its master, can't it? Or Perhaps the forest just wishes to be left alone?
Somal Plains Located at the foot of the Peaks, and between the Canyon, lies a single plain of flat lands pleasantly named the Somal Plains. Unlike the rest of the Isle, these lands are meant to remind the inhabitants about the existance of peace.
Somal Plains used to be the largest division of the Central Region, though the Revir Eithe Forest seems to be slowly taking seige of these ever peaceful grounds...though the two areas lie in stark contrast to each other...Somal seems to be slowly dying.
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Phenca Silcalla (1 sub-board) The Central Region is dubbed so because it is situated at the heart of the Isle, along with being used as a route to traverse among the divisions. The land rifts, however, have made this task some what difficult.
The rocky formations of the Peaks and Malontra Canyon have been forced to merge into a rocky palisade which borders the circumfrance of the Central Region, the unified area is called Phenca Silcalla. Travelling to the East is no hard task, but the Northern, Southern and Western regions are barricaded by a wall of uneven peaks.
It's favoured due to the fact that it acts as a central joining point to all the kingdoms, but these lands are no where safe. Best to keep watch if one travels by foot...or merely to take to the skies if gifted with the ability to Fly.
Plotting & Searching (4 sub-boards) As obvious as the name may be, here is where mini plots, or Internal Site plots can be found and made by the members. Included inside is also the Search section, where a specified role can be found also.
Archives (4 sub-boards) On IH, we don't delete anything, unless it's mandatory we need to. Everything that's outdated or completed are moved here. Prolonged unfinished character bios, along with bios of retired characters, and characters of members who quit are moved here as well.
Total Topics: 472 - Total Posts: 2,112 Last Updated Topic: the F A T E D ;; by the FATED admin (Today at 8:57pm) View the 10 most recent posts of this forum.